I have been designing levels for a while. Close to a decade, from which 6+ years professionally. During my career I have been part of many award winning games like Riders Republic and Assassin's Creed.
I focus on holistic design, as a level designer I understand that a design doesn't only need to be sound on paper but also should play well in game. How you execute your idea is key to success. Therefore as a level designer I have build up a wide range of skills that allow me to visualize my ideas better. Next to level design, I am also knowledgeable in 3D modeling, Photogrammetry and Blueprinting.
During my time in the industry I have mentor and given several workshops to designers in: "3D modeling for Level Designers in Blender". "Create client worthy presentations using Canva" and "Photogrammetry for Beginners"
✉️🔗