I’ve been working with Trinh during the production of Riders Republic. During that time Trinh had to work on the Level design of several events and especially on the Invitational one. Trinh also worked of some Terrain procedural rules.
During this period which includes a little pre-production and a big part of production, Trinh has shown a great ability to learn and listen. He first very quickly understood the way in which we design geology rules that have a realistic aspect but take into account the behavior of the players. He appropriated this technology and quickly provided us with a high quality result. Then during production, Trinh worked on a lot of playable content. He began by quickly assimilating production constraints and then made them his own in order to produce original and quality content, always taking into account both technical and gameplay constraints. It was especially during the development of the Invitational event (celebration event and conclusion of careers on Riders Republic) that Trinh illustrated his skills and creativity, offering players a particularly well calibrated and above all fun playing space. to play. Working with Trinh has always been a pleasure. His attentiveness but also his creativity, his desire to provide players with an environment adapted to his challenges, linked to his strong technical skills, allowed him to become one of the key elements of the Level Designers team. I would work with him again with pleasure. if it would happen again.