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Game Analysis
25 min read

My insight on how level flow is applied in games like Uncharted 4 & The Last of Us

The past few months I have been doing research in the level flow and environment design in games like Uncharted 4 and The Last of Us...
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10 min read

My secret workflow for creating quick playable blockouts from 2D sketches

Last week, I had a discussion with a friend of mine. We discussed about the importance of 2D sketches during the early stages of your level design...
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