LD WORK | PAGE WIP
BLOCKOUTS
My work methodology and pipelines for creating levels.
Samples of my documentation & blockouts using Blender & Unreal Engine.
📝 RESEARCH

Find references and document the progress

👷 BLOCKOUT

Start with placing down the basic macro elements

🕹️ PLAYTEST

Validate the work through playtests with players

🏁 POLISH

Iterate and define the micro elements

Project Information

Operation: Infiltrate
Open sandbox level design
Single Player FP-Shooter

Description

This is a demonstration of how I would approach my level design document. Design documents are in my humble opinion used to inform others about your design and not about documenting your own progress. The people who look at your documentation should have a decent indication what you're designing from reading it.

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