THE DAY I DIED

"THE DAY I DIED" tells the story of a man with dementia, trying to accomplish every day tasks.
Project Information

GENRE: WALKING SIM
DEVELOPER: NHTV BREDA
TEAM SIZE: 8
ROLE: GAME DESIGNER & QUEST DESIGNER

Description

The game is a first person walking simulator with a story and the theme "Cognitive Dissonance" as its driving force. The story tells a man that is trying to complete every day tasks but sometimes forget where things are.

Objects are placed at non-logical positions, which is a sign of his mental state regressing.

The prototype was made over a period of 2 weeks

Responsibilities / My Contribution

The idea came together after brainstorming for a day, as a team we were very coherent and open to each others ideas
I was responsible for UI setup, the Cinematic intro and outro and came up with the mission objectives together with other designers

Helped with researching into the object highlight feature.
Made a few of the VFX like the water and atmospheric effects.