GENRE: WALKING SIM
DEVELOPER: NHTV BREDA
TEAM SIZE: 8
ROLE: GAME DESIGNER & QUEST DESIGNER
The game is a first person walking simulator with a story and the theme "Cognitive Dissonance" as its driving force. The story tells a man that is trying to complete every day tasks but sometimes forget where things are.
Objects are placed at non-logical positions, which is a sign of his mental state regressing.
The prototype was made over a period of 2 weeks
The idea came together after brainstorming for a day, as a team we were very coherent and open to each others ideas
I was responsible for UI setup, the Cinematic intro and outro and came up with the mission objectives together with other designers
Helped with researching into the object highlight feature.
Made a few of the VFX like the water and atmospheric effects.