GENRE: ADVENTURE
DEVELOPER: UBISOFT
ROLE: LEVEL DESIGNER
For the first time, Ubisoft is bringing their biggest franchises to VR
Become a master Assassin in this all-new Assassin’s Creed® game built exclusively for VR. Coming this Holiday.Tune in to Ubisoft Forward on June 12th for the full game reveal!
https://www.oculus.com/experiences/quest/5812519008825194/
Level Designer on "Hunting the Bow" & "Battle of Munychia"
During my time on the project, I took over ownership on two levels: Hunting the Bow and Battle of Munychia.
Onboarded and mentored a junior level designer on the project.
Worked together with other level designers and artists from co-dev studios
Blocked out additional areas within these levels to add more gameplay opportunities.
Implemented Stealth, Parkour, Puzzle and Combat scenarios within these two levels.
Scripted the mission logic and implemented the early versions of the Voice Overs & Cinematic sequences
Come up with new ideas for gameplay, puzzle design and prototype them in engine.
The best way to show footage of my work is to show footage of other players playing the content I worked on!
Gameplay footage credits go to the players! Thank you for making my levels look cool!