ASSASSIN's CREED VR

For the first time, Ubisoft is bringing Assassin's Creed to VR.
Project Information

GENRE: ADVENTURE
DEVELOPER: UBISOFT
ROLE: LEVEL DESIGNER

Description

For the first time, Ubisoft is bringing their biggest franchises to VR

Become a master Assassin in this all-new Assassin’s Creed® game built exclusively for VR.  Coming this Holiday.Tune in to Ubisoft Forward on June 12th for the full game reveal!
https://www.oculus.com/experiences/quest/5812519008825194/

Responsibilities / My Contribution


Level Designer on "Hunting the Bow" & "Battle of Munychia"

During my time on the project, I took over ownership on two levels:  Hunting the Bow and Battle of Munychia.
Onboarded and mentored a junior level designer on the project.
Worked together with other level designers and artists from co-dev studios
Blocked out additional areas within these levels to add more gameplay opportunities.
Implemented Stealth, Parkour, Puzzle and Combat scenarios within these two levels.
Scripted the mission logic and implemented the early versions of the Voice Overs & Cinematic sequences
Come up with new ideas for gameplay, puzzle design and prototype them in engine.


The best way to show footage of my work is to show footage of other players playing the content I worked on!
Gameplay footage credits go to the players!  Thank you for making my levels look cool!

Hunting the bow PT.1
26:44-58:00
Battle of Munychia
31:38-58:40
Hunting the bow PT.2
01:00-11:50
GAMEPLAY OVERVIEW