I have been designing levels for a while, close to 4 years. I can confidently say that it really is my passion. My biggest joy in level design is when I can see players having fun. Creating compelling experiences that will last a life-time is what I strive for. I go by the motto "teamwork makes the dream work". Even when I am doing a solo project, I make sure to get input from all angles. My main expertise is level design. But I am no stranger to scripting events, modeling, composition & lighting. These additional skills I picked up during my journey as I genuinely believe that everything is intertwined with level design. Mastering parts of these topics allows me to make informed level design decisions, maximizing the player experience. Traits to describe myself would be: friendly, genuine, motivated, open minded, collaborative, hard working & empowering.
Previously Trainee World Designer & Junior Level Designer at Ubisoft Annecy, Q1 2019 - Q1 2021
Currently Level Designer at Ubisoft Reflections, since Q2 2021
Multiplayer & Singleplayer
Tutorial & Onboarding
End game Content
Level design pipeline
Prototype and Scripting
C# + Blueprinting
UE4 - Unity - Anvil
Illustrator - Photoshop - Premiere Pro
Blender - Zbrush - Substance Designer
Worldmachine - Gaea - World Creator
Jira - Confluence - Shotgun
Perforce - Github
Teamwork
Positive Mindset
Scholar Approach
Project Management
Dutch (Native)
English (Professional Proficiency)